![]() ![]() Improved: DX11 G3D authoring auto projection search can handle nested structs.Improved: reduced CPU usage while checking for newly launched programs.Fixed: Dark Souls Remastered (and potentially other DX11 games) could deadlock.Fixed: Dark Souls Prepare To Die Edition (and potentially other DX9 games) could get caught in a device reset loop when run fullscreen.Call of Juarez) did not work correctly with recently introduced matrix array transforms. ![]() ![]() Fixed: Saving shader definitions did not work under some circumstances.Fixed: Delayed hooking did not work under some circumstances (e.g.The actual version number is shown in the bottom/left corner of the game window. Note that the config app will still display 21.2.1 as version number since there have been no changes to it. This is a maintenance release with the below changes and fixes. ![]()
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